I hesitated to add something after the last sentence but didn't know what, now I realize that with your history of being toxic and/or salty over your point of view I should really have tried to write some more. It was just to say "well at least I wasn't completely wrong". Just like as long as I learn something even if I get destroyed in a fighting game, I don't mind having been crushed. (*facepalm*) No, as long as I learn something, I don't mind being right or wrong. Still, you said you have to extract the meshes to be able to use them, so I wasn't wrong across the whole board. But if you say it isn't the case, then I'll take your word for it, you seem to have more experience with 3D modelling than I do.
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Originally posted by Red:Well I assumed the UE3 packages files in UE3-compatible formats, and that you could somehow modify some properties in UDK. So the whole problem is being right, as always. Arc originally created the 3D models using Autodesk XSIWell I assumed the UE3 packages files in UE3-compatible formats, and that you could somehow modify some properties in UDK.
#Guilty gear xrd 3d models download software#
Any decent 3D software will load any file format, including Blender. 3D models are not dependant by the modelling software: just use whatever you want. This means you need a tool for extracting or loading the mesh from those packages in a modelling tool, like for example the ActorX import plugin.Īlso, using tools like the UE Viewer you can just export the meshes from the files. Guilty Gear, as every UE game, has meshes packed with other data in the PSK file format (ActorX). Originally posted by mjordan79:UDK is not a modeling tool and, as such, it doesn't have a "UE3 compatible format" for meshes. Also, take in mind that the 3D models shipped with the game are generally low-poly and not really suitable for re-modelling: 3D artits generally create models working with an extreme high poly count, using tools like ZBrush or MudBox and only when they have finished they export the final work in a low-poly model suitable for a game.
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There is no "easy editor with 3 buttons" or things like that. All things that cannot be done in 5 minutes as you may seem to think. Arc originally created the 3D models using Autodesk XSIĬonsidering the initiali question, you seem to be a newbie in the 3D world, so don't expect to edit 3D models without introducing problems: if you modify the shape, you probably have to re-texture the model and re-adapt the skeletal rigs for the animations. UDK is not a modeling tool and, as such, it doesn't have a "UE3 compatible format" for meshes.